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Imports snakemoji sample

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Logan Koester 3 years ago
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  1. 166
      app/main.rb
  2. 9
      license-for-sample.txt

166
app/main.rb

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require 'smaug.rb' # coding: utf-8
################################
# So I was working on a snake game while
# learning DragonRuby, and at some point I had a thought
# what if I use "๐Ÿ˜€" as a function name, surely it wont work right...?
# RIGHT....?
# BUT IT DID, IT WORKED
# it all went downhill from then
# Created by Anton K. (ai Doge)
# https://gist.github.com/scorp200
#############LICENSE############
# Feel free to use this anywhere and however you want
# You can sell this to EA for $1,000,000 if you want, its completely free.
# Just rememeber you are helping this... thing... to spread...
# ALSO! I am not liable for any mental, physical or financial damage caused.
#############LICENSE############
class Array
#Helper function
def move! vector
self.x += vector.x
self.y += vector.y
return self
end
#Helper function to draw snake body
def draw! ๐ŸŽฎ, ๐Ÿ“บ, color
translate ๐Ÿ“บ.solids, ๐ŸŽฎ.โ›“, [self.x * ๐ŸŽฎ.โš–๏ธ + ๐ŸŽฎ.๐Ÿ›ถ / 2, self.y * ๐ŸŽฎ.โš–๏ธ + ๐ŸŽฎ.๐Ÿ›ถ / 2, ๐ŸŽฎ.โš–๏ธ - ๐ŸŽฎ.๐Ÿ›ถ, ๐ŸŽฎ.โš–๏ธ - ๐ŸŽฎ.๐Ÿ›ถ, color]
end
#This is where it all started, I was trying to find good way to multiply a map by a number, * is already used so is **
#I kept trying different combinations of symbols, when suddenly...
def ๐Ÿ˜€ value
self.map {|d| d * value}
end
end
#Draw stuff with an offset
def translate output_collection, โ›“, what
what.x += โ›“.x
what.y += โ›“.y
output_collection << what
end
BLUE = [33, 150, 243]
RED = [244, 67, 54]
GOLD = [255, 193, 7]
LAST = 0
def tick args def tick args
args.outputs.labels << [640, 500, 'Irate-Telephone', 5, 1] defaults args.state
args.outputs.labels << [640, 460, 'A new Smaug project', 5, 1] render args.state, args.outputs
args.outputs.sprites << [576, 280, 128, 101, 'dragonruby.png'] input args.state, args.inputs
update args.state
end
def update ๐ŸŽฎ
#Update every 10 frames
if ๐ŸŽฎ.tick_count.mod_zero? 10
#Add new snake body piece at head's location
๐ŸŽฎ.๐Ÿ << [*๐ŸŽฎ.๐Ÿค–]
#Assign Next Direction to Direction
๐ŸŽฎ.๐Ÿš— = *๐ŸŽฎ.๐Ÿšฆ
#Trim the snake a bit if its longer than current size
if ๐ŸŽฎ.๐Ÿ.length > ๐ŸŽฎ.๐Ÿ›’
๐ŸŽฎ.๐Ÿ = ๐ŸŽฎ.๐Ÿ[-๐ŸŽฎ.๐Ÿ›’..-1]
end
#Move the head in the Direction
๐ŸŽฎ.๐Ÿค–.move! ๐ŸŽฎ.๐Ÿš—
#If Head is outside the playing field, or inside snake's body restart game
if ๐ŸŽฎ.๐Ÿค–.x < 0 || ๐ŸŽฎ.๐Ÿค–.x >= ๐ŸŽฎ.๐Ÿ—บ.x || ๐ŸŽฎ.๐Ÿค–.y < 0 || ๐ŸŽฎ.๐Ÿค–.y >= ๐ŸŽฎ.๐Ÿ—บ.y || ๐ŸŽฎ.๐Ÿš— != [0, 0] && ๐ŸŽฎ.๐Ÿ.any? {|s| s == ๐ŸŽฎ.๐Ÿค–}
LAST = ๐ŸŽฎ.๐Ÿ’ฐ
๐ŸŽฎ.as_hash.clear
return
end
#If head lands on food add size and score
if ๐ŸŽฎ.๐Ÿค– == ๐ŸŽฎ.๐ŸŽ
๐ŸŽฎ.๐Ÿ›’ += 1
๐ŸŽฎ.๐Ÿ’ฐ += (๐ŸŽฎ.๐Ÿ›’ * 0.8).floor.to_i + 5
spawn_๐ŸŽ ๐ŸŽฎ
puts ๐ŸŽฎ.๐ŸŽ
end
end
#Every second remove 1 point
if ๐ŸŽฎ.๐Ÿ’ฐ > 0 && ๐ŸŽฎ.tick_count.mod_zero?(60)
๐ŸŽฎ.๐Ÿ’ฐ -= 1
end
end
def spawn_๐ŸŽ ๐ŸŽฎ
#Food
๐ŸŽฎ.๐ŸŽ ||= [*๐ŸŽฎ.๐Ÿค–]
#Randomly spawns food inside the playing field, keep doing this if the food keeps landing on the snake's body
while ๐ŸŽฎ.๐Ÿ.any? {|s| s == ๐ŸŽฎ.๐ŸŽ} || ๐ŸŽฎ.๐ŸŽ == ๐ŸŽฎ.๐Ÿค– do
๐ŸŽฎ.๐ŸŽ = [rand(๐ŸŽฎ.๐Ÿ—บ.x), rand(๐ŸŽฎ.๐Ÿ—บ.y)]
end
end
def render ๐ŸŽฎ, ๐Ÿ“บ
#Paint the background black
๐Ÿ“บ.solids << [0, 0, 1280, 720, 0, 0, 0, 255]
#Draw a border for the playing field
translate ๐Ÿ“บ.borders, ๐ŸŽฎ.โ›“, [0, 0, ๐ŸŽฎ.๐Ÿ—บ.x * ๐ŸŽฎ.โš–๏ธ, ๐ŸŽฎ.๐Ÿ—บ.y * ๐ŸŽฎ.โš–๏ธ, 255, 255, 255]
#Draw the snake's body
๐ŸŽฎ.๐Ÿ.map do |๐Ÿ| ๐Ÿ.draw! ๐ŸŽฎ, ๐Ÿ“บ, BLUE end
#Draw the head
๐ŸŽฎ.๐Ÿค–.draw! ๐ŸŽฎ, ๐Ÿ“บ, BLUE
#Draw the food
๐ŸŽฎ.๐ŸŽ.draw! ๐ŸŽฎ, ๐Ÿ“บ, RED
#Draw current score
translate ๐Ÿ“บ.labels, ๐ŸŽฎ.โ›“, [5, 715, "Score: #{๐ŸŽฎ.๐Ÿ’ฐ}", GOLD]
#Draw your last score, if any
translate ๐Ÿ“บ.labels, ๐ŸŽฎ.โ›“, [[*๐ŸŽฎ.๐Ÿค–.๐Ÿ˜€(๐ŸŽฎ.โš–๏ธ)].move!([0, ๐ŸŽฎ.โš–๏ธ * 2]), "Your Last score is #{LAST}", 0, 1, GOLD] unless LAST == 0 || ๐ŸŽฎ.๐Ÿš— != [0, 0]
#Draw starting message, only if Direction is 0
translate ๐Ÿ“บ.labels, ๐ŸŽฎ.โ›“, [๐ŸŽฎ.๐Ÿค–.๐Ÿ˜€(๐ŸŽฎ.โš–๏ธ), "Press any Arrow key to start", 0, 1, GOLD] unless ๐ŸŽฎ.๐Ÿš— != [0, 0]
end
def input ๐ŸŽฎ, ๐Ÿ•น
#Left and Right keyboard input, only change if X direction is 0
if ๐Ÿ•น.keyboard.key_held.left && ๐ŸŽฎ.๐Ÿš—.x == 0
๐ŸŽฎ.๐Ÿšฆ = [-1, 0]
elsif ๐Ÿ•น.keyboard.key_held.right && ๐ŸŽฎ.๐Ÿš—.x == 0
๐ŸŽฎ.๐Ÿšฆ = [1, 0]
end
#Up and Down keyboard input, only change if Y direction is 0
if ๐Ÿ•น.keyboard.key_held.up && ๐ŸŽฎ.๐Ÿš—.y == 0
๐ŸŽฎ.๐Ÿšฆ = [0, 1]
elsif ๐Ÿ•น.keyboard.key_held.down && ๐ŸŽฎ.๐Ÿš—.y == 0
๐ŸŽฎ.๐Ÿšฆ = [0, -1]
end
end
def defaults ๐ŸŽฎ
#Playing field size
๐ŸŽฎ.๐Ÿ—บ ||= [20, 20]
#Scale for drawing, screen height / Field height
๐ŸŽฎ.โš–๏ธ ||= 720 / ๐ŸŽฎ.๐Ÿ—บ.y
#Offset, offset all rendering to the center of the screen
๐ŸŽฎ.โ›“ ||= [(1280 - 720).fdiv(2), 0]
#Padding, make the snake body slightly smaller than the scale
๐ŸŽฎ.๐Ÿ›ถ ||= (๐ŸŽฎ.โš–๏ธ * 0.2).to_i
#Snake Size
๐ŸŽฎ.๐Ÿ›’ ||= 3
#Snake head, the only part we are actually controlling
๐ŸŽฎ.๐Ÿค– ||= [๐ŸŽฎ.๐Ÿ—บ.x / 2, ๐ŸŽฎ.๐Ÿ—บ.y / 2]
#Snake body map, follows the head
๐ŸŽฎ.๐Ÿ ||= []
#Direction the head moves to
๐ŸŽฎ.๐Ÿš— ||= [0, 0]
#Next_Direction, during input check only change this variable and then when game updates asign this to Direction
๐ŸŽฎ.๐Ÿšฆ ||= [*๐ŸŽฎ.๐Ÿš—]
#Your score
๐ŸŽฎ.๐Ÿ’ฐ ||= 0
#Spawns Food randomly
spawn_๐ŸŽ(๐ŸŽฎ) unless ๐ŸŽฎ.๐ŸŽ?
end end

9
license-for-sample.txt

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Copyright 2019 Anton K. (ai Doge)
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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